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Wednesday, September 24, 2008

When your work goes from screen to tangible.


Ok, I previously posted some info on vectors, which are nice.
But whats even nicer, is when you can get your work from
the screen and make it more tangible. Now I'm lucky enough to
have the opportunity to be able to.

While most of you are probably thinking of printing, which is
nice also of course, I think most of you will like this also:



This one is from Afro FM.
The "print" (can't find a better word for it, but actually its being heat pressed on)
is made of a very thin layer of rubber called "Superflex".

It starts off with a whole roll of this, which is loaded into
a plotter, which cuts the pattern following a loaded vector image
(thats where the vectors come in).

After that, you have to manually remove the excessive Superflex from
around the image you eventually want.

Once that is done, it's press-ready.

Pressing is done at a heat of 170C for 17 seconds with quite some pressure,
hard to give an exact example, but you don't want to get stuck in between.

So after the 17 seconds you let it cool down a bit and than remove the backing.

The image above is one of the examples of what the end result can be.

Although the menu is still under construction, here are some more examples
of clothing I made.

On Pixels and Vectors.


I know this community is mainly Photoshop based, but I think a bit of side
tracking once a while won't do to much harm.

A while ago some of you requested 3D tutorials so I assume those of you
are familiar with Vector's. But I assume that there are also a lot of you
out there that have no clue what vectors are.

First thought, Pixels.
Pixels are the little squares that build up your screen. Pixels have a fixed
size. If you enlarge a small image, your computer can only make the squares larger.



While Pixels are nice when you don't scale them to much (specially important when printing).

But thats what Vectors are good for. Vectors are actually not much more than two
points, between which the computer calculates the line. The advantage is that you
can scale an image as big as you like, while keeping the sharpness of the image.

3D programs also use vectors to build up models the same way.
Personally I like to use vectors better, but most often you get very straight
illustrations with it.

Although you can make very nice work with it its very hard to get to that level.
My favorite site for such.

So well this is just some very very basic on Vectors and Pixels I just felt like
posting, but I would recommend to do more research for your self if your interested.

Specially if you want to work with Illustrator or Flash, its not bad to know the basic
behind it. Its also handy when you work as a Signmaker (from personal experience).

I Draw Girls, and more

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